Updated April 17, 2017: We've made sure to update this list with all the latest weapons from the "They Shall Not Pass" DLC, alongside any other promotional weapons added since launch.
Battlefield 1 sits among today's biggest first-person shooters, with a perfect blend of action-packed infantry brawls and expansive vehicular combat. Taking onboard almost 15 years of experience with the Battlefield franchise, DICE has managed to create a cohesive package which encapsulates the terrors and triumphs of the First World War.
From the game's multiplayer sandbox, the game's extensive arsenal stands out as a core pillar of gameplay. Offering dozens of miscellaneous equipment options each with their own variants, each of the game's gadgets and weapons has a place in the battlefield.
Across the game's four main classes and three elite pickup classes, there is a huge range of weapons to master. We've brought together every weapon in the game into a simple guide, making sure you pick the best loadout for your play style! As new weapons are introduced into the game through DLC packs, make sure to check back for updated tips and tricks!
Submachine guns are a fundamental element of the Assault class, providing strong firepower when situations get up close and personal. With a high rate of fire offset by their shorter range, these firearms are great companions in the most heated of battles.
The MP18 is a submachine gun of German origin, available in both fully automatic and burst fire variants in Battlefield 1. Three variants of the firearm are featured in-game, each available exclusively as primary weapons for players using the Assault kit. The MP18 is best suited for close encounters, with a short time to kill and exceptional accuracy at short range. Although its low recoil can also make this an effective choice at longer ranges, the weapon's damage substantially drops after a few meters.
Overall the MP18 is a balanced and strong weapon for Assault players, suiting a much more aggressive play style. One of its most notable traits is its accuracy when firing from the hip, which gives the weapon a huge advantage in gas-filled confrontations. Players who use the weapon should be making an effort to push into enemy territory, sticking to more sheltered environments.
Three variants of the MP18 are available in Battlefield 1's multiplayer:
The MP18 Trench is one of most iconic variants of Battlefield 1's firearms, offered as a starting primary weapon for all players using the Assault kit. This version of the weapon is fully automatic and comes equipped with a bayonet by default.
The Artillery variant of the MP18 better suited for medium range encounters, featuring a globe sight alongside a bayonet. Although this makes for a more accurate weapon when aimed down sights, the weapon's damage drop off holds back performance at range. This increased accuracy while aiming doesn't come with drawbacks, however, with decreased accuracy when firing from the hip.
This version of the MP18 is the outlier of the trio, featuring a three round burst fire mode, rather than being fully automatic. This improves the accuracy and recoil of the weapon, while further reducing hip fire accuracy. Like the Artillery variant, the MP18 Experimental can be equipped with both a globe sight and bayonet.
The Automatico M1918 (also known as the Beretta 1918) is a rather uniquely styled submachine gun, which was initially rolled out to Italian troops during the latter half of World War 1. Offered as a part of the Assault kit in Battlefield 1, the weapon is a fast-firing weapon primed for close-quarters combat.
Due to the high rate of fire and the resulting high recoil, the Automatico M1918 is best suited for use in compact environments. Although the SMG's magazine holds a relatively small set of 25 rounds, the overhead magazine makes for a quick 3.4-second reload time. Provided players have access to cover frequently, the Automatico is a resilient sidekick on the field.
The Automatico M1918 comes in three separate variants:
Automatico M1918 Factory
The Automatico M1918 Factory is the base version of the firearm, with no performance-altering modifications. However, the variant comes with a handy bayonet for when you have to get up-close and personal.
Automatico M1918 Trench
This deviation in the Automatico line features a standard bayonet, in conjunction with an angled grip. This grip improves accuracy when firing from the hip, making the weapon a worthy choice when pinned down in gassy hallways.
Automatico M1918 Storm
The Automatico M1918 Storm offers a further tweaked version of the weapon, bringing together a foregrip and bayonet with additional performance modifications. Building upon the changes seen with the Trench variant, the Automatico M1918 Storm offers improved accuracy and recoil over other models.
The Hellriegel 1915 is one of Battlefield 1's most unique weapons, featuring a beefy drum magazine and water-cooled barrel. Offered to players ranked Assault level 10 or higher, this submachine gun stands out amongst the rest of the class' arsenal.
With its large magazine, the Hellriegel 1915 is among the game's best weapons for sustained, short-range encounters. Although the reserve ammunition only allows for two full reloads, its long-lasting magazines and relatively high damage greatly improve the weapon's performance in close quarters combat. However, like many submachine guns, unpredictable weapon recoil makes this an unviable solution at longer distances.
Although this firearm is among the best weapons to use in a close encounter, the lack of a bayonet (or any other weapon variants) will make this a rather static option for many.
The Ribeyrolles 1918 is a submachine gun for the Assault class, which was added as a part of the "They Shall Not Pass" expansion. Manufactured as an experimental tool for the French forces in World War 1, the firearm never actually made its way onto the field.
With a high-rate of fire and formidable recoil, the Ribeyrolles 1918 is best suited for use at closer ranges. However, only supporting 25 round magazines, use of this weapon requires careful timing for reloads.
The weapon also comes with an interesting twist on your average automatic weapon in Battlefield 1 – an option of a deployable bipod. Providing additional stability when in a fixed position, this blurs some of the traits commonly associated with the Support class.
To unlock this rifle, you'll need to complete the associated assignment. This requires 50 kills with the Automatico M1918 and 20 headshots with the MP18 Optical.
Rifles were the main infantry weapon used in World War I, but in Battlefield 1 they're seen as the primary weapon of the scout class. Most of these rifles are single-shot with a bolt or a lever action, each delivering a heavy wallop. These rifles, within the right range known as the sweet spot, can kill with a single shot if delivered above the waist.
The Russian 1895 is a lever-action, single-shot rifle that is available to the Scout class. The Russian 1895 can be used at long or close range depending on the variant chosen, and it has a higher rate of fire than other single-shot rifles.
All variants of this rifle have a five-round magazine that is loaded five rounds at a time when empty. You can top up a magazine one bullet at a time if you reload before the magazine is expended.
The Russian 1895 is available in the following three configurations:
Russian 1895 Trench
The Trench variant of the Russian 1895 does the most damage up close — between about 15 and 25 meters. It uses standard iron sights that cannot be zeroed in, but it does have the highest rate of fire (124RPM) of all rifles (other than the M1903 Experimental). This variant comes equipped with a bayonet by default and is the best Russian 1895 variant when it comes to hip-firing.
Russian 1895 Sniper
The Sniper variant of the Russian 1895 does the most damage at about 65 to 100 meters. It comes equipped with a bipod and a scope that can be zeroed in for 75, 150, and 300 meters. It has a significantly lower rate of fire than the Trench variant but is best used at long range while prone or sitting against a stand. This variant comes equipped with a bayonet by default.
Russian 1895 Infantry
The Infantry variant of the Russian 1895 does the most damage at about 65 to 100 meters. It does not have a scope option available, but the iron sights can be zeroed for 75, 150, and 300 meters. It also lacks a bipod or palm rest, meaning it is best used in a mobile scout setup. This variant comes equipped with a bayonet by default.
The Gewehr 98 is a single-shot, bolt-action rifle available to the Scout class. All variants have a relatively low rate of fire (50RPM), but deliver high damage, especially within the sweet spot. This rifle has the highest bullet velocity of all scout weapons, making it easier to hit moving targets from a long distance.
All variants of this rifle have a five-round magazine that is loaded five rounds at a time when empty. You can also top up the magazine one round at a time if you reload before the magazine is expended.
The Gewehr 98 is available in the following three configurations:
Gewehr 98 Marksman
The Marksman variant of the Gewehr 98 has a sweet spot at about 80 to 130 meters. The telescopic sight can be zeroed in for 75, 150, and 300 meters, and the palm rest gives you increased stability when aiming. This variant comes equipped with a bayonet by default.
Gewehr 98 Sniper
The Sniper variant of the Gewehr 98 is suited for long-range combat and has a sweet spot at about 80 to 130 meters. The scope can be zeroed in for 75, 150, and 300 meters, and the bipod can be used for extra stability while prone or while resting against a stand. This variant comes equipped with a bayonet by default.
Gewehr 98 Infantry
The Infantry variant of the Gewehr 98 works best for medium-range engagement due to its lack of telescopic sight. The iron sights can be zeroed for 75, 150, and 300 meters, and it has the same sweet spot as other variants — about 80 to 130 meters — so you can take on enemies at long range if required. This variant comes equipped with a bayonet by default.
The SMLE MKIII is a single-shot, bolt-action rifle available to the Scout class. All variants have the largest magazine size of all rifles (excepting the M1903 Experimental) and are best suited for medium-range engagement thanks to a sweet spot between about 40 and 75 meters.
It has a fire-rate of 53RPM and can be quickly reloaded with two five-round clips when the magazine is empty. You can also top up the magazine even if it isn't empty. The SMLE MKIII is available in the following four configurations:
SMLE MKIII Marksman
The Marksman variant of the SMLE MKIII comes with a telescopic sight that can be zeroed in for 75, 150, and 300 meters, and it comes with a palm rest for increased stability while aiming. This variant comes equipped with a bayonet by default.
SMLE MKIII Carbine
The Carbine variant of the SMLE MKIII is a shortened version of the rifle that comes with an aperture sight with a red optic. It is zeroed in for 75 meters and it has a more accurate hip-fire than other variants. It comes equipped with a bayonet by default.
SMLE MKIII Infantry
The Infantry variant of the SMLE MKIII is your basic rifle with iron sights that can be zeroed for 75, 150, and 300 meters. Because of its lack of accessories, it regains accuracy faster after firing. This variant comes equipped with a bayonet by default.
Lawrence of Arabia's SMLE
Lawrence of Arabia's SMLE is awarded to players who purchased the Early Enlister or Collector's editions of the game. Its iron sights are best used at close or medium range and it comes equipped with a bayonet by default.
The Gewehr M.95 is a single-shot, bolt-action rifle with a 67RPM fire rate available to the Scout class. It has a five-round magazine that is loaded five rounds at a time with a stripper clip when empty, but it cannot be topped up one round at a time.
This is the only rifle available to the Scout class that doesn't have a sweet spot, but it deals more damage at close range than all rifles other than the Martini-Henry. For this reason, it is best used at close or medium range.
The Gewehr M.95 is available in the following three configurations:
Gewehr M.95 Marksman
The Marksman variant of the Gewehr M.95 is equipped with a telescopic sight that can be zeroed for 75, 150, and 300 meters. It also has a palm rest for extra stability when aiming, making it a great weapon for a Scout on the go. This variant comes equipped with a bayonet by default.
Gewehr M.95 Carbine
The Carbine variant of the Gewehr M.95 has the best hip-fire accuracy of all three variants thanks to its shortened barrel, but it takes longer to aim due to the magnified globe sight. This rifle should be used at medium range, as the Infantry variant is better for close-range encounters. This variant comes equipped with a bayonet by default.
Gewehr M.95 Infantry
The Infantry variant of the Gewehr M.95 comes with iron sights that can be zeroed for 75, 150, and 300 meters. As far as accessories, you only get a bayonet. Use this variant for close-range encounters.
The M1903 is an interesting Scout gun — two of its variants are single-shot, bolt-action rifles with a 51RPM fire rate and a five-round magazine. The third, the Experimental, is modified to shoot a high volume of pistol ammunition.
The Sniper and Marksman variants both have a sweet spot between about 100 and 150 meters, making it one of the best rifles for long-range combat. The Experimental variant does not have a sweet spot, but it does have a 450RPM rate of fire and a 41-round magazine. Because it shoots pistol ammunition, it is best used at close range.
Here's a rundown of the three M1903 configurations:
The Marksman variant of the M1903 has a telescopic sight that can be zeroed in for 75, 150, and 300 meters, and it also has a palm rest that allows for better stability when aiming. Use this rifle for long-range combat, and take advantage of the bayonet when the enemy gets too close.
The Sniper variant of the M1903 has a bipod that is best used when prone or crouched behind cover, and the long-range scope can be zeroed for 75, 150, or 300 meters. This variant comes equipped with a bayonet by default.
The Experimental variant of the M1903 is fitted with a modified, semi-automatic action that has a very high rate of fire but deals low damage. After only about 25 meters the damage drops off quite significantly, so use this rifle up close. It comes with iron sights that cannot be zeroed, and it also comes with a bayonet.
The Martini-Henry can be purchased only at Scout-rank 10, but for good reason — it is pretty much a guaranteed one-shot kill thanks to a wide sweet spot between 30 and 80 meters. Its damage is hampered by its single-shot action and lack of a magazine. Yes, you can only load and fire one round at a time.
There is no telescopic sight or scope available — instead, you're stuck with a radium iron sight that is suitable for medium to long range. Close-range combat with the Martini-Henry isn't recommended due to the incredibly slow rate of fire.
While this rifle takes awhile to get used to, mastering it will place you above many other Scouts on the battlefield.
Lebel Model 1886
The Lebel Model 1886 is a bolt-action rifle, added to Battlefield 1 in the "They Shall Not Pass" expansion. As one of the additions to the Scout class, the weapon comes in two variants for differing play styles.
Offering a balanced set of traits on the field, the Lebel Model 1886 is one of the more versatile weapons available to the Scout class. While the weapon has its uses in both short and long range encounters, players will need to consider the 8-round magazine that's loaded on a per-bullet basis.
Lebel Model 1886 Infantry
The Infantry variant of the Lebel Model 1886 comes with traditional iron sights, being a better piece of kit for aggressive snipers. With the bonus of staying accurate at longer ranges, the weapon can still pick off any fleeing targets.
This version of the weapon can be unlocked via an Assignment, for collecting 50 kills with the Gewehr M.95 Infantry and spotting 20 enemies with flares.
Lebel Model 1886 Sniper
Equipped with a bipod and telescopic scope, the Lebel Model 1886 Sniper adapts the rifle for longer ranges. While its performance is almost unchanged, these attachments change the play style of the weapon entirely.
To unlock this version of the gun, players must complete the related Assignment. This requires 5 headshots with the Russian 1895 Sniper in a single round and 10 spot assists using the periscope gadget.
Semi-automatic rifles are the trusty sidekick of every Medic, giving players a forceful armament to aid them on the field. Although these weapons are best used when hanging back from the action, their general flexibility makes them suitable for a range of scenarios.
The Remington Model 8 (Autoloading 8) is a semi-automatic weapon of American design. Although not officially adopted by any military in World War 1, the weapon still supposedly found a place on the front lines. Featured in three different setups inside Battlefield 1's multiplayer, the Model 8's lineup is restricted for use with the Medic class.
Among the game's self-loading rifles, the Autoloading 8 stands out for its fast fire rate. With controllable recoil and respectable accuracy, the weapon is a great option for medium-range encounters. The weapon can also perform well at close proximity but is held back by its measly five-round magazine.
The Autoloading 8 is available in the following three configurations:
Autoloading 8 .35 Factory
The Factory variant of the Model 8 offers only the basic functionality of the rifle, with a mounted bayonet. However, in comparison to the other variants of the weapon, the 8 .35 Factory struggles as the distance to your target increases.
Autoloading 8 .35 Marksman
The Autoloading 8 .35 Marksman improves upon the Factory variant of the firearm, throwing a magnified scope and foregrip into the mix. This increases the rifle's performance at range, giving overall improved stability.
Autoloading 8 .25 Extended
The Extended version of the Model 8 supports a smaller round than the rifle's other options, downsizing from a .35 round to a .25. This massively increases the weapon's stability and accuracy in all situations but pushes down its potential damage. Using the Extended variant also raises the number of rounds per magazine to more than three times the standard offering. Whereas both the Factory and Marksman are stuck with five rounds per magazine, the .25 can deliver sixteen shots before being reloaded.
The Cei-Rigotti is a familiar firearm to many, offered as a starting weapon for the Medic class across all of the game's factions. Based on an experimental selective-fire rifle designed by the Italians during the early 20th Century, the Cei-Rigotti is depicted as a self-loading semi-automatic rifle in Battlefield 1.
Although the Cei-Rigotti doesn't have any outstanding traits, the weapon is an adaptable and balanced choice in many types of encounters. With a reasonable fire rate and accuracy, the Cei-Rigotti is reliable and consistent option for most play styles.
One of the Cei-Rigotti's less common traits is its varied reloading animation, which changes its duration based on the number of shots fired. With two five round clips inserted into the weapon, reloading times will change based on the number of bullets that have to be inserted. If 5 rounds are missing, a single clip will be inserted – otherwise individual bullets will be fed into the weapon.
The Cei-Rigotti comes in different versions in Battlefield 1's multiplayer:
The Factory variant of the Cei-Rigotti is the weapon offered to all players using the Medic class. With no attachments aside from a bayonet, this is the most simple version of the firearm.
The Cei-Rigotti Trench is purchasable after reaching your first Medic rank, adding a wooden foregrip onto the base model. As a result of this, the Trench variant has improved stability and recoil and emerges as the best model for firing from the hip.
The Optical version of the Cei-Rigotti is better suited for long ranges, with both a metal foregrip and lens sight added to the rifle. This improves stability and recoil over the Factory variant, while also making it easier to perform long range kills.
The M1907 SL is another of Battlefield 1's semi-automatic rifles, available to players who use the Medic class. Used by a number of allied armies in the First World War, the American blowback-operated rifle saw its fair share of usage during the final years of the conflict.
Best suited for short-to-medium range encounters, the M1907 SL offers accurate hip fire and significant damage when up close. Thanks to the weapon's detachable box magazines, the weapon can also be quickly reloaded in the heat of combat. However, damage sharply drops at longer distances.
The M1907 SL comes in the following three configurations:
M1907 SL Factory
The Factory variant of the M1907 SL is the most balanced configuration of the weapon, sporting no additional attachments to skew an already balanced weapon. Only a bayonet is attached, which adds an additional offensive measure in tight situations.
M1907 SL Trench
This version of the M1907 SL is still suitable for a range of different situations but sees the addition of a foregrip for increased stability and accuracy. Like the Factory configuration, the M1907 SL Trench also has an attached Bayonet.
M1907 SL Sweeper
The M1907 SL Sweeper stands out against other modified versions of the weapon, with a fully automatic firing mode. Although this drastically affects the weapon's accuracy, the inclusion of a foregrip and bayonet make this an enticing choice for close range confrontations.
The Mondragón is one of Battlefield 1's most accurate semi-automatic rifles, available as a part of the Medic kit. While its usage in the war often painted it as an unreliable rifle, its limited rollout to the Flying Corps left its mark in the history of German conflicts.
In-game, the Mondragón stands out as one of the best weapons available for long range encounters. Although its low rate of fire can be a hindrance in some scenarios, a slower-paced play style is best paired with this rifle. The weapon's stopping power isn't hugely affected over distance either, maintaining its velocity and height better than alternatives.
The Mondragón is available in three variants, each which expand on the weapon's long-range capabilities:
The Mondragón Storm comes equipped with only a bayonet, making this a favorable choice for short-to-medium range encounters. Even though other weapons perform better in this environment, its flexibility helps when diving in to heal injured teammates.
The Optical variant of the Mondragón comes packed with a foregrip, bayonet, and leaf sight, being a perfect tool for longer range battles. Best used in more aggressive scenarios, this configuration can pick off squads at a comfortable distance.
The Mondragón Sniper is arguably the best long range weapon for the Medic class, bringing together a bipod and high-power scope into a single package. Although these attachments are mostly seen on loadouts available for the Scout class, this setup gives medics some additional range on larger maps.
The Selbstlader M1916 was one of the last German semi-automatic weapons to be introduced before the start of WWI. Although rejected by German armed forces, the German Air Corps picked up the rifle before the official rollout of synchronized machine guns. In Battlefield 1 this weapon is kitted out for use with the Medic class, available in three separate arrangements.
While the Selbstlader M1916 comes with a generous magazine size of 25 rounds, its slow rate of fire significantly harms performance up-close. However, with manageable recoil and extensive accuracy when aimed down sights, this rifle is a great option for medium-to-long range combat. Depending on the distance to the target, the M1916 can often knock down victims with two body shots.
The Selbstlader M1916 is available in the following setups:
Selbstlader M1916 Factory
Like many of the Factory weapons, the Selbstlader M1916 Factory is an ordinary version of the weapon with no additional attachments. Aside from the attached bayonet, this variant has no performance-enhancing tweaks.
Selbstlader M1916 Optical
The Optical version of the M1916 is kitted out for use at longer ranges, guaranteeing improved accuracy and stability. With a foregrip, leaf sight and bayonet, this version of the weapon is a great countermeasure to enemies positioned a few hundred meters away.
Selbstlader M1916 Marksman
For the extra long distances, the Selbstlader M1916 Marksman melds together a medium-power optic, foregrip, and bayonet. While it won't outperform the range of the Mondragón's Sniper setup, the added benefit of an increased magazine size can provide those extra shots needed for a full squad wipe.
The Selbstlader 1906 is one of the hardest weapons to obtain in Battlefield 1, unlocked for players who reach rank 10 in the Medic class. This is based on a German semi-automatic rifle first designed in the early 1900's, which was never signed off for mass production.
After the weeks of grinding you'll have likely entailed, the Selbstlader 1906 is a strong rifle which deals heavy damage with strong accuracy. While no variants of this firearm are available, support for a bayonet is available from the outset.
The Fusil Automatique Modèle 1917 is a French semi-automatic rifle, available as a part of the "They Shall Not Pass" DLC. Two variants of the weapon are available in-game – both tied to the Medic class.
Compared to existing semi-automatic rifles in Battlefield 1, the RSC 1917 offers a low rate of fire with higher damage. However, packing a mere 6 rounds before a reload is required, accuracy is key with this weapon.
RSC 1917 Factory
This is the default variant of the RSC 1917, bearing no additional attachments. Without the additional weight of extra attachments, this gun can retain accuracy during firefights.
To unlock the Factory variant of the RSC 1917, players will need to complete the related Assignment. This requires players to earn 50 kills with the M1907 SL Sweeper and 50 revives using a syringe.
RSC 1917 Optical
With the addition of a scope, the RSC 1917 Optical is a trustworthy companion at longer ranges. While you'll be taking a toll on overall stability, accuracy will improve when aimed down sights.
To unlock this gun, you'll need to provide 75 heals and kill 15 players with the Autoloading 8 .35 Factory.
Available when using the Assault kit in Battlefield 1, shotguns are the perfect addition to any soldier's lineup when fighting on the front lines. Although submachine guns are a valid alternative when fighting over short distances, shotguns have the potential to deliver lethal damage in a single blow.
The Model 10-A was one of the most widely used shotguns in the First World War. Equippable as a part of the Assault kit in Battlefield 1, players can obtain the firearm after levelling up the class for the first time.
Due to its pump-action design, the Model 10-A is a weapon that delivers significant damage at close range, but comes with a low rate of fire. Provided the player keeps their aim steady, this burden isn't a deal breaker with the weapon's fast time to kill.
Model 10-A Factory
The Factory variant of the Model 10 doesn't come with any attachments, offering balanced performance in the field. However, the gun's iron sight can be customized for no additional cost.
Model 10-A Hunter
Like other shotguns in the game, the Hunter variant of the Model 10-A fires a shot with a tighter spread. With the attachment of this tighter choke, higher damage can be dealt at a distance.
Model 10-A Slug
If you're looking for some additional range with a shotgun, the Model 10-A Slug is the only option in Battlefield 1 which comes packed with slug rounds. Using the ammunition improves the weapon's damage at range, but decreases its effectiveness in close encounters.
M97 Trench Gun
The M97 Trench Gun, which soon gained a reputation as the go-to firearm for short range combat, was widely used by American troops during the First World War. Often used to clear trenches and tighter environments, the Trench Gun is a perfect accompaniment for any Assault player in Battlefield 1.
Like many shotguns, the M97's damage falls off at a short range but can deliver instant one-shot kills when up close. The weapon also has a high rate of fire in comparison to other shotguns available, but accuracy exponentially decreases when used in this manner.
Four versions of the Trench Gun are featured in Battlefield 1's multiplayer:
M97 Trench Gun Backbored
The Backbored variant of the M97 sees improved recoil, however, drops down the weapon's range for less damaging shots at a distance. While this reduces the weapon's flexibility in terms of range, it allows the user to land multiple shots at a faster rate.
M97 Trench Gun Hunter
With the introduction of a tight choke, the M97 Hunter improves both the spread and range of shots. This adds extra range to the weapon but reduces its coverage during close encounters.
M97 Trench Gun Sweeper
The M97 Sweeper introduces a much wider choke in comparison to the Hunter variant, increasing the weapon's spread. This is best used in tight environments, with the potential to take down multiple targets at once.
M97 Trench Gun Hellfighter
Offered to those who redeemed Battlefield 1's Hellfighter Pack from any of the game's special editions, the Hellfighter variant offers a unique Hellfighter skin, with the performance of a standard Backbored weapon.
The 12g Automatic originally debuted in the late 19th Century, being one of the first semi-automatic industrialized shotguns to be mass produced in the United States. After proving itself in the First World War, the weapon is still used by a number of groups today. Accessible as a part of the Assault class in Battlefield 1, the shotgun is overall a balanced option which truly packs a punch at closer ranges.
Three variants of the 12g Automatic are available in Battlefield 1:
12g Automatic Backbored
As the default variant of the 12g Automatic, the Backbored variant comes with a significant clip size and overall balanced damage. This version of the shotgun does have more manageable recoil, at the cost of range.
12g Automatic Hunter
The 12g Automatic Hunter comes with a tight choke, which bumps the weapon's overall accuracy and reduces the spread of shots. However, the reduced spread makes a precise aim a crucial skill in tighter environments.
12g Automatic Extended
As the name suggests, the 12g Automatic Extended bumps the number of rounds per clip from five to seven. Although this version doesn't see the performance benefits of other models, the extra two shots can be the difference between life and death in combat.
The Sjögren Inertia is a shotgun obtainable in Battlefield 1; originally used by various armies in the First World War. Included with the "They Shall Not Pass" DLC pack, this semi-automatic firearm is offered exclusively to players of the Assault class.
With a high rate of fire and room for five rounds, the Sjögren Inertia is a great tool for dealing sustained damage over time. However, like many other shotguns, its impact over distance drops rapidly.
To unlock the weapon, players must complete the associated Assignment. This consists of 15 kills with the M97 Trench Gun Hunter in a single round, alongside 50 kills with the Model 10-A Slug.
Light machine guns are only available to the Support class, and offer close-to-medium-range effectiveness. All LMGs will suppress enemy soldiers very well, and do some decent damage to boot. Use Trench and Low Weight variants when assaulting, and take the Suppressive or Optical variants when offering support from afar.
The Lewis Gun is an automatic light machine gun that is available to the Support class. All variants have a large magazine, a fire-rate of 480RPM, and a low reload time. As with all LMGs, it becomes more accurate the longer it is fired; however, all variants can overheat if they're fired for too long without pause.
There are three variants of the Lewis Gun:
Lewis Gun Low Weight
The Lewis Gun Low Weight variant is the starting LMG for Support players. It has a 47-round magazine, relatively low recoil, and it hits for 21 damage before dropping off at the 22-meter mark. It is fitted with a bipod.
Lewis Gun Optical
The Lewis Gun Optical variant is similar to the Low Weight option, except it has a vertical grip and an optical sight. The 47-round magazine can be reloaded in about three seconds, and it has low recoil. It does 21 damage before dropping off after 21 meters.
Lewis Gun Suppressive
The Lewis Gun Suppressive has a 97-round magazine, a bipod for extra stability, and a magnified optic. This variant has the best accuracy and control of all three variants, and its damage drops off from 21 after the 21-meter mark.
The M1909 Benét-Mercié is an automatic light machine gun available to the Support class. All three variants have a 30-round magazine; this is relatively small, but it has a fast reload time. Like other LMGs, this gun gets more accurate the longer it is fired. All variants have a 450RPM rate of fire.
There are three variants to the M1909 Benét-Mercié:
M1909 Benét-Mercié Storm
The M1909 Benét-Mercié Storm variant comes with a vertical foregrip for extra stability, and it does 21 damage up to the 21-meter mark where it drops off steeply.
M1909 Benét-Mercié Optical
The M1909 Benét-Mercié Optical variant comes with a foregrip like the Storm variant, but it has an optical sight for better target acquisition. It has less recoil than the Storm, but it does the same 21 damage up to 21 meters.
M1909 Benét-Mercié Telescopic
The M1909 Benét-Mercié Telescopic has a magnified scope and a tripod — when used in tandem, there is virtually no recoil. It does the same 21 damage up to 21 meters as the other variants.
The Madsen MG is a Support weapon that can be fired in automatic or burst modes. All variants have a high rate of fire at 540RPM, and all have 31-round magazines that take about four seconds to reload. The magazine fits into the top of the weapon, causing a large obstruction to your view.
There are three variants to the Madsen MG:
Madsen MG Trench
The Madsen MG Trench comes fitted with a foregrip, making it the best option when it comes to hip-fire accuracy. It hits for 23 damage up until 16 meters where it drops off. Use this variant for close-to-medium-range combat.
Madsen MG Storm
The Madsen MG Storm offers less recoil and slightly better accuracy when aiming down the sight thanks to a vertical foregrip. This variant does 23 damage up to the 16-meter mark.
Madsen MG Low Weight
The Madsen MG Low Weight does the same amount of damage at the same range as the other two variants, but it regains accuracy faster during prolonged fire thanks to its reduced weight. It is fitted with a bipod.
The MG15 n.A. is an automatic light machine gun available to the Support kit. All variants have a 500RPM rate of fire and large magazine that takes about four seconds to reload. A big downside is that it can overheat if fired continuously for too long. When overheated, a cooldown period will occur where you're unable to fire.
There are three variants of the MG15 n.A.:
MG15 n.A. Suppressive
The MG15 n.A. Suppressive variant has a 200-round magazine, a magnified sight, and a bipod, making it best suited for long-range engagement. With the bipod deployed, there is barely any recoil — bullets hit for 23 damage up to 16 meters where it drops off.
MG15 n.A. Storm
The MG15 n.A. Storm has a 100-round magazine — smaller than the Suppressive variant — but has better control while mobile thanks to a vertical foregrip. It does 23 damage before dropping off after 16 meters.
MG15 n.A. Low Weight
The MG15 n.A. Low Weight variant, when fired continuously, regains accuracy and control faster thanks to reduced weight. It has a 100-round magazine and does 23 damage before dropping off at 16 meters. This variant is fitted with a bipod.
The BAR M1918 is an automatic light machine gun available to the Support class. It is a favorite among Battlefield 1 players thanks to its 600RPM fire-rate and decent range. All variants have a 20-round magazine and take about three seconds to reload.
There are three variations to the BAR M1918:
BAR M1918 Storm
The BAR M1918 Storm variant has a vertical foregrip that reduces recoil when aiming down the sight. Bullets hit for 21 damage up to about 21 meters, but only drops off to 19 damage. This is a great multi-purpose weapon.
BAR M1918 Trench
The BAR M1918 Trench variant's angled foregrip provides excellent hip-fire control — use this weapon in confined spaces for best results. It does 21 damage up to the 21-meter mark, but it only drops to 19 damage.
BAR M1918 Telescopic
The BAR M1918 Telescopic variant comes equipped with a medium-range telescopic sight and a bipod, making it perfect for medium-to-long-range encounters. With the bipod deployed, it suffers from almost no recoil whatsoever. It hits for 21 damage, and only drops down to 19 damage starting after the 21-meter mark.
The Huot Automatic is the Level 10 weapon unlocked by the Support class. It is an automatic light machine gun with a 475RPM rate of fire and a 26-round magazine that takes about four seconds to reload.
When fired continuously, it regains accuracy quickly thanks to its reduced weight. Bullets hit for 21 damage up until the 21-meter mark. At 35 meters, it evens out at 15 damage. This gun is equipped with a bipod.
Adopted by the French army in the First World War, the Chauchat the standard light machine gun used by troops. In Battlefield 1 two variants of this weapon are available to the Support class, as a part of the "They Shall Not Pass" DLC pack.
Chauchat Low Weight
As the name suggests, the Low Weight variant of the Chauchat is designed to keep accuracy high while keeping the burden low. This is the default version of the weapon in game, only sporting a bipod for additional stability.
The Chauchat Low Weight can be obtained via an Assignment, requiring 75 resupplies and 50 kills with the Lewis Gun Suppressive.
The Telescopic variant of the Chauchat is designed for a long range encounters, with a combination of a scope and bipod. This provides the best balance of accuracy and stability form a fixed position.
This version of the weapon can be unlocked via an Assignment, by obtaining 15 kills in a round with the M1909 Benét–Mercié Telescopic and 10 kills with the Mortar.
Melee weapons are an indispensable tool for every soldier – giving them a final chance when business gets up close and personal. Battlefield 1 offers some of the most diverse and brutal ordnance in the Battlefield franchise history, fitting the brutality of The Great War.
Clubs were a harsh melee weapon to bring into the battlefield but saw wide using during the First World War. As a mostly silent choice, these gained a reputation for their use in stealthy night raids.
Standard clubs were widely used in the war, due to their portability, simplicity and general ease of use. With balanced damage and speed in-game, clubs are fit to use in a wide range of scenarios.
Spiked clubs were also a common sight on the field, being a harsher and more deadly alternative. These were often used for quicker and more damaging blows but lacked the swiftness of a traditional club.
Used similarly to traditional clubs, the Trench Mace was another heavy and brutal way to deal with foes. Based off a traditional mace design from medieval times, the weapon is both balanced and stealthy.
Barbed Wire Bat
The Barbed Wire Bat was available as a limited-time promotion in collaboration with Logitech. This version of the weapon has the same stats as traditional clubs, but comes with barbed wire wrapped around the head.
The Cogwheel Club was added to Battlefield 1 as a part of the "They Shall Not Pass" expansion. Featuring a club with a cogwheel at its tip, the weapon offers a new option for inflicting pain on the enemy.
A range of tools and equipment deployed on the field in the First World War often found their place as a weapon, being a formidable backup in tight situations. Hatchets, shovels and pickaxes were the most common of these, with the potential of delivering a devastating blow in the right hands.
Shovels were often found in the trenches, being a vital tool for muddy fortifications and trenches. With a single sharpened end to slice through enemies, the shovels were also a slow but brutal melee weapon.
Hatchets were deployed on the field during the First World War, helping with the construction and destruction of equipment and barricades. However, in dire situations, the tool was also a harsh weapon choice to use on enemy forces.
Even though they were primarily used as an engineering and construction tools, pickaxes also gained a reputation for being the last resort in combat. Being able to quickly take down an enemy via a single swing to the head, pickaxes are only held back by their speed.
Knives & Swords
A majority of Battlefield 1's melee weapons come in the form of blades. Both lethal and lightweight, carrying a blade is always a safe choice for any soldier.
A combat knife is an essential tool for any soldier. With a sole purpose of delivering a clean kill on the field, the combat knife lacks a decorative design in favor of a bland but functional exterior. Although this weapon's damage isn't hugely devastating, its lightweight design allows for multiple strikes in rapid succession.
Hellfighter Bolo Knife
This knife is based on Bolo Knife reportedly used by Sgt Henry Johnson, who fought off a German raid using only grenades, the butt of his rifle, a knife, and his fists. The weapon's statistics aren't any different to the standard combat knife, only sporting a more identifiable design.
Trench Knives are simple but sharp weapons, which bear a harsh point at their tip. The guard which wraps around the grip also doubled up as a knuckle duster, providing greater flexibility in hand-to-hand combat.
US Trench Knife
The US Trench Knife is only a slight variation in the traditional model, with no difference in performance. The reworked design simply comes down to preference, offering no advantage of any kind.
Compact Trench Knife
With a more condensed design, the Compact Trench Knife swaps out the open hand guard for individual gaps for each finger. Despite these changes, speed and damage are unchanged.
The Bedouin Dagger is of Oriental descent, existing as both an elegant art piece and lethal weapon. Featuring engraved pattern work down its grip, the all-metal design will undeniably stand out in combat.
The curved blade of the Jambiya Knife makes it one of Battlefield 1's most unique weapons, only complemented by its golden grip. With clear Arabic roots, this kind of blade was used in the Ottoman Empire during the war.
The Cavalry Sword is limited to Cavalry forces in Battlefield 1 and can be seen with those riding on horseback. Useable with a single hand, the Cavalry Sword can deliver devastating strikes at high speed.
The Nail Knife was another addition from the "They Shall Not Pass" expansion, supposedly made from scavenged steel found on the battlefield. While its stats are the same as other knives found in-game, the knife is a sleek twist on traditional melee weapons.
The Trench Fleur is based on the Nail Knife, but features an improved blade and additional belt loop. While still a harsh weapon, it bares the same stats as other knives. This weapon was added in the "They Shall Not Pass" expansion.
Field kits contain some of Battlefield 1's most powerful weapons, granting players additional bonuses in the form of in-game pickups. While all of these weapons have their own outstanding traits, they also have a number of weaknesses.
The Wex (also known as the Wechselapparat M1917) is a lightweight and highly mobile flamethrower which was deployed during World War I. Powered by a compressed air tank and reserve of fuel, the flamethrower is a brutal weapon pickup in Battlefield 1.
The Wex is a truly powerful weapon, with surprising range in some situations. It also delivers burn damage over time, often resulting in a quick time to kill. The weapon's main limitation is its long time between holding down the trigger and firing, with time needed to ignite the emitted fuel. However, with an unlimited fuel supply, the trigger can often be left down in tight scenarios.
The MG 08/15 is available as a part of the Sentry pickup in Battlefield 1. Based on a stationary machinegun used commonly in World War 1, the MG 08/15 was a lightweight variant deployed to heavily armored units.
The MG 08/15 boasts a moderate rate of fire and unpredictable recoil, making for a weapon that is best used in short bursts at closer ranges. Although the weapon is also paired with a hefty 200-round belt and 1000-round reserve, the weapon overheats in five seconds of constant firing. Like the light machine guns in Battlefield 1, accuracy increases when firing for longer periods of time with this weapon.
The Tankgewehr is Battlefield 1's only anti-tank rifle, bearing the ability to deliver heavy penetrating rounds that damage both tanks and infantry. Like the name suggests, the rifle is offered as a part of the Tank Hunter elite class, and best used again hostile armored vehicles.
The rifle is also an effective weapon against infantry, delivering one-hit kills at most ranges. However, unlike other traditional rifles in Battlefield 1 designed to combat infantry, the Tankgewehr rifle must have its bipod deployed to be fired. Between its heavy 13.2 mm TuF round and high velocity, the rifle operates similarly to other single-shot sniper rifles.
The Raider Club is the weapon of choice for Battlefield 1's Trench Raider – an elite class introduced in the "They Shall Not Pass" expansion.
Delivering swift one-hit blows the enemies, the weapon is a fast and deadly tool for those who stumble across it. When paired with the increased movement speed of the Trench Raider, the weapon can easily wipe out any unsuspecting squad.
Tankers and pilots have a unique set of weapons that can be unlocked and used when not in their vehicles. Most of these items are variants of existing weapons, but some, like the Pieper M1893, are unique.
The C96 Carbine is a semi-automatic pistol that can be used as the primary weapon by both tankers and pilots. Its magazine holds 10 rounds, takes about three seconds to reload, and has lower recoil than its standard variant. With a 300RPM rate of fire and about 28 damage until 18 meters, this is a powerful, mobile weapon intended for close-to-medium-range combat.
Frommer Stop Auto
The Frommer Stop Auto is a pistol that can be used by both tankers and pilots as a primary weapon. Its 900RPM rate of fire is incredibly difficult to control, and its 15-round magazine is expended quickly. Damage drops off from 23 after only three meters, so use this pistol only at close range and in confined quarters.
The M1911 Extended pistol can be used by both tankers and pilots as a primary weapon. It features a foregrip, stock, and extended magazine that holds 14 rounds (plus one in the chamber). The 300RPM rate of fire coupled with about 35 damage up to 10 meters makes it a decent close-and-medium-range option.
The P08 Artillerie is a primary, semi-automatic weapon available to both tankers and pilots. It has a full stock, extended barrel, and drum magazine that holds 32 rounds (plus one in the chamber). The 300RPM rate of fire and larger magazine, coupled with 30 damage up to about 15 meters, makes it a decent close-to-medium-range option.
The Pieper M1893 is a primary weapon available to tankers and pilots. This semi-automatic rifle has a 225RPM rate of fire, holds nine rounds at a time in its cylinder magazine, and does 40 damage before it drops off at 14 meters. This is a great option for long-range engagement.
Sawed Off Shotgun
The Sawed Off Shotgun is a semi-automatic weapon available to both tankers and pilots as a primary weapon. It holds two rounds at a time, and does about as much damage as full-sized shotguns but has much better hip-fire accuracy.
Offensive gadgets are spread across the four classes of Battlefield 1, and are generally geared toward bolstering the class' general use. These gadgets vary quite a bit but are all very effective at taking out enemy infantry and vehicles.
AT Rocket Gun
The AT rocket gun is available for purchase by the Assault class. It fires a single 40mm projectile at a time, inflicting medium damage to vehicles and buildings. In order to fire the gun, its bipod must be deployed.
When engaging enemy armor, too broad of an angle will cause a ricochet. Hitting enemy infantry will almost always result in a one-shot kill. Players start with four rounds for the AT rocket gun.
The AT mine is available for purchase for the Assault class. It will do the most damage of all anti-armor weapons, but it is the least versatile.
Place it on the ground near a chokepoint or regular route for vehicles and wait for it to be run over. Players get three mines to place down at a time.
Dynamite is available for Assault players; start with three packs that can be tossed down and detonated with the plunger. Unlike other Battlefield games, these dynamite packs will not stick to surfaces.
When detonating dynamite, packs will explode in the order which they were tossed down. Use them against infantry, vehicles, and buildings.
The rifle grenade can be used by Medics. It is a small modification that fits on the end of a self-loading rifle, enabling the launch of a grenade. Each of the three variations of the rifle grenade gives players three rounds.
Use the fragmentation grenade to do high damage against infantry. Because of the blast radius, you don't have to be too precise, which makes this variation effective at long range.
The high explosive grenade does serious damage to vehicles and medium damage to infantry. It does have a higher blast radius than the frag grenade, but will ultimately deal less damage to soldiers. Use it primarily against vehicles.
This is your standard smoke grenade that can be launched far distances. Use it to block off the enemy's line of sight while your team is advancing from a distance.
The limpet charge is a gadget available to the Support class in Battlefield 1. You only get one charge at a time, but they are super effective at taking out armor and unsuspecting enemy infantry.
When you toss down a limpet charge, it starts a three second timer before detonation. They will stick to enemy vehicles, so set it and run for your life.
The mortar is a gadget available to Support players. When you set the mortar down and engage it, your view switches to first-person and you're shown a minimap with spotted enemy players. When you've expended your ammunition, you must wait out a cooldown period before you can set down another mortar and resume firing.
When you fire the mortar, your view will follow the projectile until it explodes — they have about a 100-meter range. There are two variants of the mortar, each with five rounds and two smoke rounds:
Use the airburst variation of the mortar to deal heavy damage to infantry. These shells explode well above the ground and shower fragments down — try to always aim for groups of soldiers. Airburst rounds are not recommended for use against vehicles.
These high-explosive rounds explode on impact. They deal significant damage to vehicles and will harm infantry if they land close enough.
Tripwire bombs are gadgets available to the Scout class. You set the bomb down on the ground, and a wire attaches to something solid near where you're aiming. Whenever a soldier or vehicles trips the wire, it detonates. Tripwire bombs can also be attached to vehicles, creating a sort of trap for unsuspecting drivers.
There are three variations to the tripwire bomb:
The high-explosive variant gives players one bomb to place. When tripped, it causes a high-damage explosion.
Players with the gas variant get two bombs to use. When tripped, they will spray mustard gas. Use these in confined spaces or chokepoints, as they are best suited for crowd control.
The incendiary variant gives players two bombs to use. When tripped, they set a large area on fire. Like the gas bombs, use these as crowd control. Incendiary bombs are also good against vehicles.
The Crossbow Launcher was added in Battlefield 1's Giant's Shadow update as an additional gadget available exclusively for the Support class. Designed to silently fire grenades at enemies, the crossbow is an additional offensive option alongside an LMG. The Crossbow Launcher supports both FRG and HE grenade types, which can be selected from the loadout menu.
The sidearms of Battlefield 1 are spread out across the four classes, with a select few made available to all classes. None of these weapons are intended for regular use because of their relatively low damage, but are a great alternative to reloading your primary weapon — switching to a sidearm is always faster.
The 1903 Hammerless is a semi-automatic pistol available to the Assault class. It has an eight-round magazine (plus one in the chamber) and deals about 26.5 damage before dropping off after 10 meters. This pistol is effective at close range thanks to a 450RPM rate of fire.
The Auto Revolver is a semi-automatic pistol available to the Medic class. It holds six rounds in its cylinder magazine and takes about three seconds to reload. Its high recoil and low rate of fire (225RPM) are made up for by high damage — it does about 53 damage before dropping off at 10 meters.
The Bodeo 1889 is a semi-automatic, double-action revolver available to the Support class. It holds six rounds in its cylinder magazine, takes about eight seconds to reload, and has a 225RPM rate of fire. Use this revolver up close — it does about 53 damage before dropping off at about 10 meters.
Bull Dog Revolver
The Bull Dog Revolver is a semi-automatic, double-action revolver with a 257RPM fire-rate available to the Support class. The cylinder magazine holds six rounds and takes a whopping nine seconds to reload, but has less recoil than other revolvers thanks to its shortened barrel. Use it at close range, as its 53 damage begins dropping off after only about seven meters.
The C93 is a semi-automatic pistol available to all classes in Battlefield 1. The magazine holds eight rounds (plus one in the chamber) and takes about two seconds to reload when empty. There isn't much recoil and it does about 27 damage up to 15 meters, making it a decent option for close-to-medium-range combat.
The C96 is a semi-automatic pistol with a 300RPM fire-rate available to the Medic class. It has a 10-round magazine that takes only about three seconds to reload when empty, and it can be topped up when not completely expended. Bullets hit for 28 damage before dropping off at about 15 meters.
The Frommer Stop is a semi-automatic pistol available to the Scout class. Its magazine holds seven rounds (plus one in the chamber) and it can be fired at a rate of 450RPM. The reload takes only about 1.5 seconds when empty, and it has very low recoil, making it a great close-range weapon. It does about 27 damage before dropping off at the 10-meter mark.
The Gasser M1870 is a single-shot pistol available to the Assault class. It has a 6-round cylinder magazine, lots of recoil, and takes about eight seconds to reload. It is best used at a distance because of its 180RPM rate of fire. It hits for about 53 damage before dropping off at 21 meters.
The Howdah is a semi-automatic pistol available to the Assault class. It resembles a sort of small shotgun and is thus effective only at close range. The pistol holds four rounds and has a 257RPM rate of fire, and it does about 53 damage before dropping off steeply after nine meters.
The Kolibri is a semi-automatic pistol with a 450RPM fire-rate available to all classes. It is an incredibly small firearm, and thus does low damage — headshots at a very close range do only about 25 damage, but the eight-round magazine gives the ability to kill a wounded enemy.
The M1911 is a semi-automatic pistol with a 299RPM fire-rate available to all classes. The magazine holds seven rounds (plus one in the chamber) and can be reloaded in under two seconds when empty. It does relatively high damage — about 35 — before dropping off at about 10 meters.
The Mars Automatic is a semi-automatic pistol with a 200RPM fire-rate available to the Scout class. It does about 40 damage before dropping off at 15 meters, but its high damage and decent range are hampered by high recoil and slow rate of fire. The 10-round magazine can be reloaded in about three seconds when empty.
The Modello 1915 is a semi-automatic pistol available to the Support class. It has a high rate of fire at 450RPM, and its magazine holds eight rounds (plus one in the chamber), making it a decent close-range weapon. When fired, there is almost no recoil, and it can be reloaded in about 1.5 seconds. It inflicts about 27 damage before dropping off at only eight meters.
The Mle 1903 is a semi-automatic pistol available to all classes. It has a seven-round magazine (plus one in the chamber) and has a 360RPM rate of fire. It deals 30 damage before dropping off after about 15 meters. A carbine version of the sidearm was also added in the "They Shall Not Pass" expansion, known as the Mle 1903 Extended.
No. 3 Revolver
The No. 3 Revolver is a single-action pistol available to all classes. It suffers from a low rate of fire at 150RPM and heavy recoil, but does about 53 damage before dropping off at seven meters. The six-round cylinder magazine takes only about three seconds to reload.
The P08 is a semi-automatic pistol with a 300RPM fire-rate that is available to all classes. The magazine holds eight rounds (plus one in the chamber) and can be reloaded in two seconds. Its low recoil, high rate of fire, and fast reload make it one of the best all-around pistols in Battlefield 1. It hits for about 30 damage before dropping off at 13 meters.
The Repetierpistole M1912 is a semi-automatic pistol available to the Support class. It has a high rate of fire at 360RPM, and it has an eight-round magazine that can be reloaded with a stripper clip in about 2.5 seconds when empty. For this reason, it's best to empty the gun instead of reloading midway through the magazine. It suffers from medium recoil but delivers 30 damage before dropping off after about 13 meters.
The Taschenpistole M1914 is a semi-automatic pistol available to the Medic class. It has a very high rate of fire at 450RPM, and it also has low recoil and a quick reload. The eight-round magazine (plus one in the chamber) make it good for close-range encounters, as the damage drops off from about 27 after only seven meters.
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